Each insect moves to an adjacent cell space, orthogonal or diagonal, except when it's on its home zone. When on its departing zone it can only move orthogonally.
The cereals define the zones.
Kill an insect from the enemy army moving onto it.
A player wins by moving one of the insects to the opposite corner.
If all your insects are killed you lose the game.
Game designer: Copyright © 2001 W. D. Troyka
- 16 games played
- 16 wins and 0 draws
- 49 average moves per game ( max: 81 min: 23 )
- 10 wins by first player vs 6 wins by the other player